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Refer to the information provided in Figure 25.1 below to answer the question(s) that follow. Figure 25.1
-Refer to Figure 25.1. A movement from Point B to Point D can be caused by
Instance Variables
Variables defined in a class for which a separate copy is created for each object of the class.
Primitive Variables
Primitive variables in computer programming are basic data types that hold values such as integers, booleans, and floating-point numbers, and are not objects.
Constant Variables
Variables whose values cannot be changed once they have been set initially, typically defined using final or const keywords.
Inner Class
A class defined within another class, used to handle the complexity of larger code structures by logically grouping classes that are only used in one place.
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