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A project manager bases his time and labor estimates on a learning curve of 86%.The actual learning curve turns out to be 89%.The manager,because of the decreased learning,will complete his project in more time and with more labor use than his estimate suggested.
File Stream
An abstraction for reading from or writing to files, treating the file as a sequence of bytes in a continuous stream.
Underscore
The character "_" used in programming and writing to indicate space where spaces are not allowed or to enhance readability.
Ampersand
A symbol (&) used in programming to represent the address-of operator or bitwise AND operation, depending on context.
Asterisk
In programming, an asterisk is used as a symbol for multiplication, and in C/C++, it also indicates a pointer when used in variable declaration or dereferencing.
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