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The two basic elements of a true experimental design are
Extensive Form
A representation of a game that displays the sequences of choices available to players, including their possible strategies and outcomes.
Nash Equilibrium
A concept in game theory where no player can gain by changing their strategy while the other players keep theirs unchanged, indicating optimal decision-making among competitors.
Preempted Entry
A strategy employed by existing firms in a market to deter new competitors from entering the market, often through barriers to entry or aggressive competitive practices.
Nash Equilibrium
A concept in game theory where no player can benefit by changing strategies if other players keep theirs unchanged; it represents a state of mutual strategy optimization.
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Q59: The ABAB single-subject design is similar to