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Greitemeyer and his colleagues have conducted a number of studies to examine the effects of video games on helping. They have some participants pay a prosocial video game and others play a neutral video game. The dependent variable of this research is the
Internal Forces
Forces that act within an object or system, affecting its structure and performance without external influence.
Punishment
An unpleasant stimulus that suppresses behavior.
Teasing
The act of making fun of or attempting to provoke a person or animal in a playful or unkind way.
Frequency
In various contexts, it refers to the rate at which something occurs or is repeated over a particular period of time.
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