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What Device Do E-Learning Applications Usually Use to Help Users

question 14

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What device do e-learning applications usually use to help users with visual impairment read digital content?


Definitions:

Digital Marketspace

A virtual platform where supply and demand meet in the digital environment, facilitating the exchange of goods, services, and information online.

Specific Needs

Refer to particular requirements or desires that consumers or organizations seek to fulfill through products or services.

Customer Experience

The entire journey of a customer's interactions with a company and its products or services, encompassing all touchpoints.

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