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When a game has more than one Nash equilibrium
Consumer Spending
The total amount of money spent by households in an economy on goods and services, excluding purchases of new housing.
Durable Goods
Products or goods that are intended to last and are characterized by their long usage or service life, such as appliances, cars, and furniture.
Credit Availabilities
The ease with which individuals and businesses can obtain loans or credit, influenced by financial market conditions and regulatory policies.
Capacity Utilization
A measure of how much of a firm's or economy's productive capacity is being used, typically expressed as a percentage.
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