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Wesselmann et al. (2009) used the Cyberball exclusion game to evaluate effects of exclusion on emotion in their ______ type of study.
Contests and Sweepstakes
Promotional marketing strategies that involve participants entering to win prizes through skill (contests) or at random (sweepstakes).
Dealer Premiums
Incentives or rewards given to dealers or retailers to motivate them to push for higher sales of a particular product.
Knowledge Brokers
Individuals or entities that facilitate the transfer and sharing of knowledge between different groups or organizations.
Salespeople
Individuals who are responsible for selling products or services to customers.
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