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Q6: User stories in agile development are on
Q15: A _ is a chart on which
Q18: Object-oriented techniques work well in situations where
Q22: By employing _ icons for screen design,
Q27: Which is not an illusion of physical
Q33: Which of these reports describe output produced
Q47: In general, if many people need copies
Q61: Base elements are elements that need to
Q62: Which is not an effectiveness objective of
Q71: A zero on one end of a