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The feature displacing the manufacture of material goods as the basis of the production system is the:
Experiential Programs
Training programs in which participants learn concepts and apply them by simulating behaviors involved and analyzing the activity, connecting it with real-life situations.
Virtual Realities
Simulated environments created using computer technology, which can be similar or completely different from the real world.
Diversity Training
Educational programs or initiatives designed to increase awareness and respect for differences among employees in the workplace.
Personal Growth
The process of improving oneself through activities that enhance self-awareness, knowledge, and skills.
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