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An organization that resists entrepreneurial initiative
Video Games
Electronic games played through the use of consoles, computers, mobile devices, or arcade machines, often involving interaction with a user interface to generate visual feedback.
Virtual Violence
Violence experienced through digital platforms such as video games and virtual reality environments.
Diagnosed Mental Disturbance
A condition identified by a healthcare professional where an individual's mental health significantly deviates from accepted psychological norms, affecting their daily functioning.
Adolescents
Individuals transitioning from childhood to adulthood, typically between the ages of 13 and 19.
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