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It has been hypothesized that on average employees spend one hour a day playing video games at work. To test this at her company, a manager takes a random sample of 35 employees, who showed a mean time of 55 minutes per day with an assumed population standard deviation of 5 minutes. What is the critical value for testing these hypotheses that the employees spend a different amount of time from one hour (60 minutes) at α = .01?
Cognitive
Pertaining to mental processes such as perception, memory, thought, and problem-solving.
Neuroticism
A personality trait characterized by emotional instability, anxiety, moodiness, worry, and sadness.
Narcissism
Narcissism is a personality trait characterized by an inflated sense of self-importance, a deep need for excessive attention and admiration, and a lack of empathy for others.
Extraversion
A personality trait characterized by sociability, enthusiasm, and assertiveness, indicating an outward turning of emotional energy.
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