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Consider the following game. You roll a six-sided die and each time you roll a 6, you get $30. For all other outcomes you pay $6. What is the expected value of the game?
Eccentric
Referring to behavior or habits that are unusual or unconventional.
Cluster A
Odd or eccentric personality disorders; “weird” or “mad.”
Antisocial
Behaving in a way that is against societal norms, often harming others or lacking consideration for their well-being.
Dependent
Relying on someone or something else for support, sustenance, or survival; in research, a variable expected to change in response to another variable.
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