Examlex
When programmers need to create several different examples of a class, each is known as an object.
Euphoria
A feeling or state of intense excitement and happiness.
Gamblers
Individuals who risk something of value, often money, on the outcome of an event or game involving chance.
Attitude Accessibility
The ease with which an attitude can be retrieved from memory, influencing how quickly and consistently it is expressed.
Attitudes
The inclination to judge a certain entity positively or negatively, reflecting an individual's psychological leanings.
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