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The children's game Concentration involves finding pairs of cards that match by turning over two at a time, and replacing them if they do not match. The game requires memory for the locations of the cards. This game makes particular use of the:
Inertia
The tendency to remain unchanged or idle in one's attitudes, behavior, or decisions due to psychological resistance to change.
Non-compensatory Rule
A decision rule in which an option is rejected if it fails to meet at least one important criterion, regardless of its merits on other criteria.
Clever Hans Effect
The phenomenon where a creature (notably a horse named Clever Hans) appears to be able to perform tasks requiring intelligence, but is actually responding to cues from humans.
Negative Correlation
An association between two elements in which the rise of one leads to the fall of the other.
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