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The second "simple case" of nonexperimental research involves:
Generation X
The demographic cohort following the baby boomers, typically identified as those born from the early-to-mid 1960s to the early 1980s.
Extrinsic Reward
A reward from an external source, often tangible, such as money, grades, or tokens, provided to motivate behavior.
Competencies
The combination of skills, knowledge, and behaviors that are needed to perform a role or task effectively.
Skill-based Pay
A compensation strategy that rewards employees for the skills and knowledge they possess, rather than for their job title or position.
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