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A researcher is interested in the effect of a late afternoon snack on attention to school work. She designs a single-case design to test the hypothesis that the snack will increase the number of minutes of attention. She uses one child and starts out by measuring his attention to school work during 10 baseline sessions. She then introduces the snack for 10 sessions. After those 10 sessions, she withdraws the snack and examines 10 sessions of baseline again. Finally, she then reintroduces the snack for 10 more sessions. What kind of design is this?
Creativity
The generation of a novel idea or unique approach that solves a problem or crafts an opportunity.
Interpersonal Conflict
A situation where two or more individuals in an organization disagree or clash due to differences in opinions, values, or interests.
Assertive Behaviour
The quality of being self-assured and confident without being aggressive, in expressing ones' rights, needs, and desires.
Openness
The quality of being receptive to new ideas, experiences, and information, or the state of being open and transparent.
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