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Which of the following is not true about goodwill ?
Simulation Games
Video games that mimic real-world activities or systems, offering a realistic experience in various contexts like flight, farming, or city-building.
Secondary Sources
Information that has been compiled, summarized, or interpreted from primary data sources, often used in research.
Screen Placement
The strategic positioning of visual elements or interfaces on a digital screen to enhance user experience and accessibility.
Product Placement
The practice of strategically positioning brands or products in various media outlets to increase visibility and influence consumers.
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