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Time Spent Playing Computer Games

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Time Spent Playing Computer Games
Suppose that the amount of time teenagers spend playing computer games per week is normally distributed with a standard deviation of 1.5 hours.A sample of 100 teenagers is selected at random,and the sample mean computed as 6.5 hours. ​ ​
-{Time Spent Playing Computer Games Narrative} Determine the 95% confidence interval estimate of the population mean.


Definitions:

Formal Learning Activities

Structured educational experiences that are designed and delivered by professional institutions or organizations to achieve specific learning outcomes.

Distal

Relates to being situated away from the center or point of reference, often used in describing physical locations on the body or in psychological constructs.

Mastery

Achieving a high level of proficiency or expertise in a particular skill or body of knowledge.

Proximal

Physically or metaphorically close; pertaining to the immediate surroundings or situation.

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