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Time Spent Playing Computer Games

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Time Spent Playing Computer Games
Suppose that the amount of time teenagers spend playing computer games per week is normally distributed with a standard deviation of 1.5 hours.A sample of 100 teenagers is selected at random,and the sample mean computed as 6.5 hours. ​ ​
-{Time Spent Playing Computer Games Narrative} Determine the 95% confidence interval estimate of the population mean if the sample mean is changed to 5.0 hours.


Definitions:

Identity

Our sense of self; according to Erikson, the adolescent’s task is to solidify a sense of self by testing and integrating various roles.

Competence

The ability to do something successfully or efficiently, often referring to a specific skill set or level of expertise.

Intimacy

In Erikson’s theory, the ability to form close, loving relationships; a primary developmental task in late adolescence and early adulthood.

Autonomy

The capacity to make an informed, uncoerced decision; often associated with independence and self-governance.

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