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The demand for the Cyberpunk II arcade video game is modeled by the logistic curve
Where is the total number of units sold t months after the game's introduction.
Use technology to estimate .
Assume that the manufacturers of Cyberpunk II sell each unit for $900. What is the company's marginal revenue,
Use the chain rule to estimate the rate at which revenue is growing 9 months after the introduction of the video game.
Please round each answer to the nearest whole number.
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