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A partnership will take a carryover basis in an asset it acquires when:
Experiential Retail
A retail strategy that focuses on providing customers with experiences beyond the traditional shopping encounter to engage and entertain.
Virtual Reality
A technology that creates immersive, computer-generated environments that simulate physical presence in real or imagined worlds.
Multisensory Feedback
Involves the use of multiple sensory modalities (such as sight, sound, touch) to provide information back to a user, enhancing the interaction with digital or physical environments.
Gamification
The application of game-design elements and principles in non-game contexts to engage and motivate individuals.
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