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SCENARIO 11-8 An Important Factor in Selecting Database Software Is the Time

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SCENARIO 11-8
An important factor in selecting database software is the time required for a user to learn how to use the system.To evaluate three potential brands (A,B and C) of database software,a company designed a test involving five different employees.To reduce variability due to differences among employees,each of the five employees is trained on each of the three different brands.The amount of time (in hours) needed to learn each of the three different brands is given below:
SCENARIO 11-8 An important factor in selecting database software is the time required for a user to learn how to use the system.To evaluate three potential brands (A,B and C) of database software,a company designed a test involving five different employees.To reduce variability due to differences among employees,each of the five employees is trained on each of the three different brands.The amount of time (in hours) needed to learn each of the three different brands is given below:    Below is the Excel output for the randomized block design:     -Referring to Scenario 11-9,at the 0.01 level,what conclusions can you reach from the analysis? A) At the 0.01 level,subject visibility and test taker success are significant predictors of latency feedback. B) At the 0.01 level,the model is not useful for predicting latency to feedback. C) At the 0.01 level,there is evidence to indicate that subject visibility and test taker success interact. D) At the 0.01 level,there is no evidence of interaction between subject visibility and test taker success. Below is the Excel output for the randomized block design:
SCENARIO 11-8 An important factor in selecting database software is the time required for a user to learn how to use the system.To evaluate three potential brands (A,B and C) of database software,a company designed a test involving five different employees.To reduce variability due to differences among employees,each of the five employees is trained on each of the three different brands.The amount of time (in hours) needed to learn each of the three different brands is given below:    Below is the Excel output for the randomized block design:     -Referring to Scenario 11-9,at the 0.01 level,what conclusions can you reach from the analysis? A) At the 0.01 level,subject visibility and test taker success are significant predictors of latency feedback. B) At the 0.01 level,the model is not useful for predicting latency to feedback. C) At the 0.01 level,there is evidence to indicate that subject visibility and test taker success interact. D) At the 0.01 level,there is no evidence of interaction between subject visibility and test taker success.
-Referring to Scenario 11-9,at the 0.01 level,what conclusions can you reach from the analysis?


Definitions:

Moral

Concerned with the principles of right and wrong behavior, often guiding individuals in making decisions based on ethics and values.

Users

Users refer to individuals or entities that use computer systems, software, or services for performing various tasks or operations.

Creators

Individuals or entities that produce or bring something new into existence, especially in the arts, innovation, or digital content.

Quality

The degree to which a set of inherent characteristics fulfills requirements, often related to the reliability, efficiency, and overall performance of products, services, or processes.

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