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Children who have early crawling experience perform better than those who do not on tests of motor skills in early childhood (Haywood & Getchell, 2008) . This implies that
Affective Computing
The study and development of systems and devices that can recognize, interpret, process, and simulate human emotions.
Cognitive Surplus
The combination of leisure time and the tools to be creative.
Distributed Computing
A computing paradigm in which components spread across multiple systems work on a problem, either in parallel or distributed functions.
Leisure Time
Free time spent away from business, work, and domestic chores, where one can relax, engage in hobbies, or enjoy other activities.
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