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Figure 18-6
-Identify the filter circuit in Figure 18-6 above.
Shape
In programming, it typically refers to a geometric object that can be drawn, filled, or used to interact with graphical elements.
Rectangle
In graphical programming, a shape object that represents a rectangular area, often with properties such as width and height.
Superclass
In object-oriented programming, a class from which other classes inherit properties and methods.
Reference Variables
Variables in Java that hold the memory address of objects rather than the actual object values themselves.
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