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The typical video game consumer today is 22 years old
Morale
The overall mood, attitude, satisfaction, and optimism of individuals or groups, particularly in workplace or team settings.
Productivity
The efficiency of production of goods or services measured by the output per unit of input, such as labor, materials, and time.
Affective Evaluation
The process of assessing something based on emotions and feelings rather than logic or rational analysis.
Attitudes
A settled way of thinking or feeling about someone or something, typically reflected in a person's behavior.
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Q97: Early precursors of ethnic identity include the