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The Game Industry, as Represented by the Electronic Software Association

question 11

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The game industry, as represented by the Electronic Software Association, organizes games by ______.


Definitions:

Sexual Behavior

Refers to how living organisms engage in actions that lead to sexual gratification or reproduction, often categorized by preferences, practices, and orientation.

Teens

A demographic group typically classified by individuals aged 13 through 19 years, representing the transitional stage from childhood to adulthood.

Religion

A set of beliefs, practices, and norms centered around questions of existence, spirituality, and moral values, often involving worship of a higher power or powers.

Puberty

The progression of bodily transformations that enable a child's physique to develop into one that is capable of sexual reproduction as an adult.

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