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Real-world Experiences
Experiences or activities that occur in the physical world as opposed to virtual environments, emphasizing hands-on or direct engagement.
Traditional Communications Model
A basic model for understanding communication that typically involves a sender, message, medium, receiver, and feedback loop, often used to conceptualize mass communication processes.
Feedback
Information or responses given back to individuals about their actions or performance, serving as a basis for improvement or adjustment.
Customer Co-creation
The process of involving customers in the development or innovation of products and services, enhancing value and engagement.
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