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Rotation of Axes
1 Identify Conics Without Completing the Square
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Empty Threat
In a sequential game with two players, a noncredible (bluffing) statement made by Player 1 that threatens a penalizing action against Player 2 if Player 2 does something that Player 1 does not want Player 2 to do. Opposite of credible threat.
Coercion
The act of compelling or forcing someone to act in a certain way through pressure, threats, or the use of force.
Threatened Firm
A business that faces potential decline or failure due to competitive, economic, or operational challenges.
Sequential Game
A type of game theory where players make decisions one after another, with each decision influencing future actions.
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