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SCENARIO 11-13
an Important Factor in Selecting Database Software Is

question 56

True/False

SCENARIO 11-13
An important factor in selecting database software is the time required for a user to learn how to use
the system. To evaluate three potential brands (A, B and C) of database software, a company
designed a test involving five different employees. To reduce variability due to differences among
employees, each of the five employees is trained on each of the three different brands. The amount of
time (in hours) needed to learn each of the three different brands is given below:  Software  Operator  A  B  C 11717232181723314131941211185191722 Mean 161521\begin{array}{ | r | r | r | r | } \hline & & \text { Software } & \\\hline \text { Operator } & \text { A } & \text { B } & \text { C } \\\hline 1 & 17 & 17 & 23 \\\hline 2 & 18 & 17 & 23 \\\hline 3 & 14 & 13 & 19 \\\hline 4 & 12 & 11 & 18 \\\hline 5 & 19 & 17 & 22 \\\hline \text { Mean } & 16 & 15 & 21 \\\hline\end{array}

 Below is the Excel output for the randomized block design: \text { Below is the Excel output for the randomized block design: }
 Source of Variation SSdf MS  F  P-value  Fcrit  Rows 84.66667421.1666750.89.98E063.837853 Columns 103.3333251.666671249.54E074.45897 Error 3.33333380.416667 Total 191.333314\begin{array}{lrrrrrr}\hline \text { Source of Variation } & S S & d f & \text { MS } & {\text { F }} & \text { P-value } & \text { Fcrit } \\\hline \text { Rows } & 84.66667 & 4 & 21.16667 & 50.8 & 9.98 \mathrm{E}-06 & 3.837853 \\\text { Columns } & 103.3333 & 2 & 51.66667 & 124 & 9.54 \mathrm{E}-07 & 4.45897 \\\text { Error } & 3.333333 & 8 & 0.416667 & & & \\\text { Total } & 191.3333 & 14 & & & & \\\hline\end{array}
-Referring to Scenario 11-13, the null hypothesis for the F test for the block effects
should be rejected at a 0.05 level of significance.


Definitions:

Supply Price

The minimum price at which a producer is willing to sell a particular quantity of a good or service.

Price Ceiling

A legal maximum price that can be charged for a good or service.

Producer Surplus

The differentiation between the amount at which producers are content to sell a good or service and their actual revenue.

Deadweight Loss

A loss of economic efficiency that can occur when the equilibrium for a good or service is not achieved or is not achievable through market means, often due to market failures or intervention.

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