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An Inventor Has Developed a New Spray Coating That Is

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An inventor has developed a new spray coating that is designed to improve the wear of bicycle tires. To test the new coating, the inventor randomly selects one of the two tires on each of 50 bicycles to be coated with the new spray. The bicycle is then driven for 100 miles and the amount of the depth of the tread left on the two bicycle tires is measured (in millimeters). It is desired to determine whether the new spray coating improves the wear of the bicycle tires. The data and summary information is shown below: 1 1.452 0.785  Bicycle  Coated Tire (C)  Non-Coated Tire (N)11.4520.78521.6340.844501.2110.954\begin{array}{c|c|c}\text { Bicycle } & \text { Coated Tire (C) } & \text { Non-Coated Tire }(\mathrm{N}) \\\hline 1 & 1.452 & 0.785 \\2 & 1.634 & 0.844 \\\downarrow & \downarrow & \downarrow \\50 & 1.211 & 0.954\end{array}

 Coated  Non-Coated  Difference  Mean 1.380.850.53 Std. Dev. 0.120.110.06 Sample Size 505050\begin{array} { l l c c } & \text { Coated } & \text { Non-Coated } & \text { Difference } \\ \text { Mean } & 1.38 & 0.85 & 0.53 \\ \text { Std. Dev. } & 0.12 & 0.11 & 0.06 \\ \text { Sample Size } & 50 & 50 & 50 \end{array}

Identify the correct null and alternative hypothesis for testing whether the new spray coating improves the mean wear of the bicycle tires (which would restult in a larger amount of tread left on the tire).
A) H0:μd=0H _ { 0 } : \mu _ { \mathrm { d } } = 0 vs. Ha:μd<0\mathrm { H } _ { \mathrm { a } } : \mu _ { \mathrm { d } } < 0
B) H0:μd=0\mathrm { H } _ { 0 } : \mu _ { \mathrm { d } } = 0 vs. Ha:μd>0\mathrm { H } _ { \mathrm { a } } : \mu _ { \mathrm { d } } > 0
C) H0:μd=0\mathrm { H } _ { 0 } : \mu _ { \mathrm { d } } = 0 vs. Ha:μd0\mathrm { H } _ { \mathrm { a } } : \mu _ { \mathrm { d } } \neq 0


Definitions:

Stimulus Generalization

A psychological phenomenon where a response to a specific stimulus is elicited by similar stimuli, often studied in the context of learning and behavior.

Intermittent Reinforcement

A conditioning schedule in which a reward or punishment is not administered every time the desired response is performed, leading to more resistant behavior change.

Continuous Reinforcement

A method of learning where a behavior is reinforced every time it occurs, leading to faster acquisition of the behavior.

Intermittent Reinforcement

A conditioning schedule in which a reward or punishment (reinforcement) is not administered every time the desired response is performed, leading to more resistant behavioral patterns.

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