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Productivity
The measure of the efficiency of a person, machine, factory, system, etc., in converting inputs into useful outputs.
Class
In object-oriented programming, a template for creating objects that defines a common set of properties and methods for those objects.
Compilers
Programs that translate source code written in a high-level programming language into machine code that a computer can execute.
Software Development Life Cycle (SDLC)
A process for planning, creating, testing, and deploying an information system.
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