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M&Ms The Mars candy company starts a marketing campaign that puts a plastic game
piece in each bag of M&Ms. 25% of the pieces show the letter "M", 10% show the symbol
"&", and the rest just say "Try again". When you collect a set of three symbols "M", "&", and
"M" you can turn them in for a free bag of candy. About how many bags will a consumer
have to buy to get a free one? Use a simulation to find out.
a. Explain how you will use the random numbers listed below to conduct your simulation.
b. Carefully label your simulation for 2 trials.
c. State your conclusion.
School Phobia
Unrealistic fear of going to school; may be a form of separation anxiety disorder or social phobia.
Fearful
Characterized by fear; feeling dread or apprehension about a possible event or situation.
Behavior Therapy
A type of psychotherapy that focuses on changing specific behaviors and uses various techniques to stop undesirable habits or behaviors.
Learning Theory
A framework that describes how individuals acquire, retain, and recall knowledge and skills.
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