Examlex
Use mathematical induction to prove the following.
-If a is a constant and 0 < a < 1, then an < 1.
Positive Punisher
A stimulus that, when introduced after a behavior, decreases the likelihood of that behavior occurring again.
Negative Punisher
A stimulus that, when removed after a behavior, decreases the likelihood of that behavior occurring in the future.
Positive Punishment
The addition of an unpleasant stimulus to decrease the likelihood of a behavior's recurrence.
Negative Punishment
A behavior modification technique where a desirable stimulus is removed following an unwanted behavior, with the aim of decreasing that behavior in the future.
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