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A company has determined that the mean number of days it takes to collect on its accounts receivable is 36 with a standard deviation of 11 days. The company plans to select a random sample of n = 12 accounts and compute the sample mean. Which of the following statements holds true in this situation?
Gamification
The application of game-design elements and principles in non-game contexts to enhance engagement, motivation, and participation.
Discriminate
To make a distinction in favor of or against a person or thing based on the group, class, or category rather than according to actual merit; can also refer to the ability to perceive and distinguish differences.
Communication Process
The series of steps through which information is transmitted and received between senders and receivers.
Technology
The application of scientific knowledge for practical purposes, especially in industry and everyday life.
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