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Once value is created, it is, in general:
Empty Threat
A declared intention to perform an action that is not actually intended to be carried out, often used as a strategic bluff.
Repeated Game
A strategic situation where the same game is played multiple times, allowing for strategy development based on prior outcomes.
Payoff Matrix
A table that shows the potential outcomes and payoffs resulting from different decisions or strategies in game theory.
Dominant Strategy
In game theory, a strategy that is the best choice for a player, regardless of the strategies chosen by other players.
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