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Group technology cells help to eliminate movement and queue (waiting) time between operations.
Negative Reinforcement
A type of operant conditioning that involves the removal of an unpleasant stimulus to increase the likelihood of a desired behavior.
Conditional Punishment
Rendering a consequence that reduces the likelihood of a behavior occurring in the future by associating it with an aversive outcome.
Primary Reinforcement
A naturally reinforcing stimulus, such as food or water, which fulfills a biological need.
Secondary Reinforcement
A process in behaviorism where a stimulus reinforces a behavior after it has been associated with a primary reinforcer, often taking the form of social approval, tokens, or money.
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