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TABLE 8-14 a Poll Was Conducted by the Marketing Department of a of a Video

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TABLE 8-14
A poll was conducted by the marketing department of a video game company to determine the popularity of a new game that was targeted to be launched in three months. Telephone interviews with 1,500 young adults were conducted which revealed that 49% said they would purchase the new game. The margin of error was ±3 percentage points.
-Referring to Table 8-14, what is the needed sample size to obtain a 99% confidence interval in estimating the percentage of the targeted young adults who will purchase the new game to within ±5% if you do not have the information on the 49% in the interviews who said that they would purchase the new game?


Definitions:

Children's Experiences

The various activities, interactions, and events that influence the development and perceptions of individuals during their childhood.

Grief

The emotional response to loss, encompassing a range of feelings from deep sadness to anger.

Adolescents

Individuals transitioning from childhood to adulthood, typically ranging from ages 10 to 19, characterized by rapid physical, cognitive, and emotional changes.

Emotionally

Pertaining to or involving the emotions, often used to describe intense, complex, or vivid feelings.

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