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Which is NOT an example of infrastructure?
Obsessive-Compulsive Disorder
A mental health disorder characterized by recurring, unwanted thoughts (obsessions) and repetitive behaviors (compulsions) that the individual feels driven to perform.
Conduct Disorder
A behavioral and emotional disorder in youth characterized by a persistent pattern of disruptive and violent behaviors and a disregard for others.
Interactive Media
Media that allows for active participation or interaction by the user, differing from traditional media by enabling two-way communication.
Video Games
Electronic games played through the use of consoles, computers, mobile devices, or arcade machines, often involving interaction with a user interface to generate visual feedback.
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