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An Example of Assignable Variation in a Production System May

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An example of assignable variation in a production system may be that workers are not identically trained.


Definitions:

Synthetic Learning Environments

Engineered platforms or simulations that replicate real-world scenarios for the purpose of training and learning without the risk of real-world consequences.

Augmented Reality

An enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera).

Simulated Reality

A hypothetical environment that is indistinguishable from the real world, often depicted in science fiction and explored in theories of virtual reality.

Collaborative Learning

An educational approach where individuals work together in groups to explore a significant question or create a meaningful project, emphasizing mutual learning.

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