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TABLE 12-4
A computer used by a 24-hour banking service is supposed to randomly assign each transaction to one of 5 memory locations. A check at the end of a day's transactions gave the counts shown in the table to each of the 5 memory locations, along with the number of reported errors.
The bank manager wanted to test whether the proportion of errors in transactions assigned to each of the 5 memory locations differ.
-Referring to Table 12-4, at 1% level of significance
Rewards
Positive reinforcements or incentives given to encourage a particular behavior or achievement.
Behavior
The actions or reactions of an organism, often in response to external stimuli, observable through various means.
Pavlovian Approach
A learning process that involves creating an association between a naturally occurring stimulus and a previously neutral stimulus.
Classical Conditioning
A learning process that occurs when two stimuli are repeatedly paired; a response that is at first elicited by the second stimulus is eventually elicited by the first stimulus alone.
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