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TABLE 12-4 A Computer Used by a 24-Hour Banking Service Is Supposed

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TABLE 12-4
A computer used by a 24-hour banking service is supposed to randomly assign each transaction to one of 5 memory locations. A check at the end of a day's transactions gave the counts shown in the table to each of the 5 memory locations, along with the number of reported errors.
TABLE 12-4 A computer used by a 24-hour banking service is supposed to randomly assign each transaction to one of 5 memory locations. A check at the end of a day's transactions gave the counts shown in the table to each of the 5 memory locations, along with the number of reported errors.     The bank manager wanted to test whether the proportion of errors in transactions assigned to each of the 5 memory locations differ. -Referring to Table 12-4, at 1% level of significance A)  there is sufficient evidence to conclude that the proportions of errors in transactions assigned to each of the 5 memory locations are all different. B)  there is insufficient evidence to conclude that the proportions of errors in transactions assigned to each of the 5 memory locations are all different. C)  there is sufficient evidence to conclude that the proportion of errors in transactions assigned to each of the 5 memory locations are not all the same. D)  there is insufficient evidence to conclude that the proportion of errors in transactions assigned to each of the 5 memory locations are not all the same.
The bank manager wanted to test whether the proportion of errors in transactions assigned to each of the 5 memory locations differ.
-Referring to Table 12-4, at 1% level of significance


Definitions:

Rewards

Positive reinforcements or incentives given to encourage a particular behavior or achievement.

Behavior

The actions or reactions of an organism, often in response to external stimuli, observable through various means.

Pavlovian Approach

A learning process that involves creating an association between a naturally occurring stimulus and a previously neutral stimulus.

Classical Conditioning

A learning process that occurs when two stimuli are repeatedly paired; a response that is at first elicited by the second stimulus is eventually elicited by the first stimulus alone.

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