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Scenario E.1
SimQuick is being used to simulate the following bank process:
Customer arrivals at the Entrance Door of the bank with an average time between arrivals of 2.5 minutes. The Line Buffer holds 6 customers. If a customer arrives and the buffer line is filled, the customer leaves. The Work Station Teller's processing time per customer is normally distributed, with a mean of 3.0 minutes and a standard deviation of 0.5 minutes. The Served Customer Buffer in the flow chart is used to count the number of customers processed during the period simulated. A 2-hour period was simulated.
The SimQuick simulation is run, and the results are as follows:
-Use the information in Scenario E.1. Approximately what percentage of total customers who arrived during the 2-hour period found the buffer full and were not able to enter?
Heuristics
Simple, efficient rules or methods that people often use to form judgments and make decisions, based on limited information.
Utility-Maximizing
A principle or approach in economics that suggests individuals allocate their resources in a way that maximizes their satisfaction or utility.
Heuristics
Mental shortcuts or rules of thumb that simplify decision-making processes, often at the cost of perfect accuracy or thoroughness.
Self-Serving Bias
A common tendency for individuals to attribute their successes to internal factors while attributing failures to external factors.
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