Examlex
Match the following terms with their description:
i. Paste Special
II. Transpose
III. Flash Fill
IV. Accounting number format
v. Currency number format
Rewards and Punishments
Incentives and consequences used to reinforce desired behavior and discourage unwanted behavior, respectively.
Gamification
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
Mastery
A high level of skill or knowledge in a particular subject or activity.
Frequency Marketing
A marketing strategy designed to reward customer loyalty by providing benefits or rewards based on the frequency of purchase or engagement.
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