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Which of the Following Is a "Design Principle" That Makes

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Which of the following is a "design principle" that makes informal, community-based solutions to common-resource problems more effective?


Definitions:

Deep-Seated Fear

A profound fear that is firmly rooted in the subconscious and often difficult to overcome.

Being Alone

The state of being physically solitary, not in the company of other people.

Loss

The experience of having something valuable taken away or its absence, often leading to feelings of sorrow or grief.

Mistrust

Lack of trust or confidence in someone or something, often stemming from past experiences or perceived intentions.

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