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In a 3 × 2 factorial design how many possible combinations of the independent variables exist?
Bystander Effect
A social psychological phenomenon in which individuals are less likely to offer help to a victim when other people are present.
Zero-sum Game
A situation or game in which one person's gain is equivalent to another's loss, so the net change in wealth or benefit is zero.
Equity Norm
A principle of fairness in social psychology where individuals expect rewards and consequences to be distributed among group members based on their contributions or efforts.
Prisoner's Dilemma
A theoretical framework in game theory demonstrating why two individuals might not cooperate, even if it is in their best interest to do so.
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