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'Escape Rooms' Are Games in Which Players Have to Interpret

question 106

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'Escape rooms' are games in which players have to interpret clues and solve puzzles to move through, or 'escape' from, a series of rooms. You decide to go to one with some friends. Your friend solves the first puzzle, which had nothing to do with a key. You realize that you had expected a key to be involved with the first puzzle, which might account for the fact that you spent most of your time looking places where you thought a key might be hidden. What phenomenon could explain your searching behaviour?

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Definitions:

Genetically Modified

Describes organisms whose genetic material has been altered using genetic engineering techniques, typically to achieve characteristics not possible through natural selection.

Margin of Error

A statistic expressing the amount of random sampling error in a survey's results, indicating how much the survey's results may differ from the actual population.

Random Sample

A subset of individuals chosen from a larger population where each individual has an equal chance of being selected.

Ace of Hearts

A playing card in the deck of standard playing cards, distinguished by a single heart symbol and an ace rank.

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