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If there is a permanent increase in technology, A, then we expect consumption to:
Positive Reinforcements
a process in behavior analysis where the addition of a stimulus following a behavior increases the likelihood of that behavior happening again.
Punishment
A process that decreases the likelihood of a behavior being repeated, often through unpleasant consequences following that behavior.
Stimulus Generalization
The process by which a response is given to similar stimuli as to the original conditioned stimulus in classical conditioning.
Operant Conditioning
A method of learning that employs rewards and punishments for behavior, which increases or decreases the likelihood of a behavior being repeated.
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