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A loft structure in a room environment
Negative Reinforcer
A stimulus whose removal following a behavior increases the likelihood of that behavior being repeated in the future.
Positive Reinforcer
Any stimulus that, when presented after a behavior, increases the likelihood of that behavior being repeated in the future.
Punisher
A stimulus or event that follows a behavior and decreases the likelihood of that behavior occurring in the future.
Self-Modification
The process through which individuals change their behavior or self-perception through self-determination and personal effort.
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