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Which of the following is NOT one of the goals of the Renaissance?
Simulated Reality
A hypothetical environment that is indistinguishable from the real world, often depicted in science fiction and explored in theories of virtual reality.
Collaborative Learning
An educational approach where individuals work together in groups to explore a significant question or create a meaningful project, emphasizing mutual learning.
Social Network
An online platform or technology that facilitates the building of social relations among people who share interests, activities, backgrounds, or real-life connections.
Generative Learning
A process by which learners actively integrate new information with existing knowledge, often creating new meanings or understandings.
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