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Cameras and counting machines are used most often in:
Strategic Interactions
The analysis of decision making in situations where two or more players (such as individuals or firms) must consider the potential reactions of others to their own actions.
Tit-for-Tat Strategy
A strategy in repeated games where a player's move in the current round is the same as the opponent's move in the previous round.
Prisoners' Dilemma
A situation in game theory where two individuals acting in their own self-interest do not produce the optimal outcome, showcasing the conflict between personal and collective rationality.
Tying
Tying is a sales technique where a seller requires the purchaser of one product to also buy another, secondary product.
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