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SCENARIO 8-11 a Poll Was Conducted by the Marketing Department

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SCENARIO 8-11 A poll was conducted by the marketing department of a video game company to determine the popularity of a new game that was targeted to be launched in three months.Telephone interviews with 1,500 young adults were conducted which revealed that 49% said they would purchase the new game.The margin of error was ±3 percentage points. SCENARIO 8-11 A poll was conducted by the marketing department of a video game company to determine the popularity of a new game that was targeted to be launched in three months.Telephone interviews with 1,500 young adults were conducted which revealed that 49% said they would purchase the new game.The margin of error was ±3 percentage points.   -Referring to Scenario 8-11, what is the needed sample size to obtain a 99% confidence interval in estimating the percentage of the targeted young adults who will purchase the new game to within ±5% if you do no   t have the information on the 49% in the interviews who said that they would purchase the new game?
-Referring to Scenario 8-11, what is the needed sample size to obtain a 99% confidence interval in estimating the percentage of the targeted young adults who will purchase the new game to within ±5% if you do no SCENARIO 8-11 A poll was conducted by the marketing department of a video game company to determine the popularity of a new game that was targeted to be launched in three months.Telephone interviews with 1,500 young adults were conducted which revealed that 49% said they would purchase the new game.The margin of error was ±3 percentage points.   -Referring to Scenario 8-11, what is the needed sample size to obtain a 99% confidence interval in estimating the percentage of the targeted young adults who will purchase the new game to within ±5% if you do no   t have the information on the 49% in the interviews who said that they would purchase the new game? t have the information on the 49% in the interviews who said that they would purchase the new game?


Definitions:

U.S. Teenagers

Individuals aged between 13 and 19 years living in the United States, encountering unique social, educational, and developmental challenges.

Homicide

The act of one human killing another, which can be lawful or unlawful depending on the circumstances surrounding the act.

Suicide

The act of intentionally causing one's own death, often rooted in complex factors including psychological, environmental, and social issues.

Cognitive Development

The process by which individuals perceive, think, and gain an understanding of their world through the interaction and influence of genetic and learned factors.

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